I notice that the problem are the plugin "mojo facial mocap"'s morph target that doesn't export with dazToUnreal plugin, but if I simply export in fbx and import the file in Unreal, morph target are present and animations works great! The problem is that with the simply export to fbx and reimport in Unreal I lost the root bone, that renamed in Genesis8Male. It works fine in daz3d, but when I use dazToUnreal for export skeletal mesh and animations, the animations in Unreal not function. I buyed this plugin for facial animations:
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